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Elsweyr ~ Geography

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Post by Ryu Hayabusa Wed 22 Feb 2012, 6:53 pm

Thanks for the info.
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Post by pROvAK Wed 22 Feb 2012, 8:45 pm

That's good to know, we will use all of that.
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Post by The Khan Thu 23 Feb 2012, 1:44 am

YAY!!! The first post not by us three. Smile
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Post by pROvAK Thu 23 Feb 2012, 12:03 pm

I am imagining the Elsweyr deserts as this, [You must be registered and logged in to see this link.] But with a little less trees and maybe more flat and dry.
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Post by Ryu Hayabusa Thu 23 Feb 2012, 4:44 pm

The showcase contains exactly this shape of land. Areas like this would be close to the forest. We will need some tropical resources and some architecture that would be from a tropical area.there will be steppes surrounding some of the desert. They are a transition from desert to forest. Take a look at the sertao steppe for the best representaion of an elsweyr steppe.
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Post by Le Grimacier Fri 24 Feb 2012, 5:27 pm

You should really take a look to the geography of India. There is all we need: forests near the desert, great cities surrounded by the sand, nomades tribes and even desert cats! It's why I think we should make Elsweyr more indian. inspiration from arabian/african sources should be better for a Redguard/Hammerfell mod (but not toally excluded).
Type "Thar desert" in Google and you'll find some nice pictures of desert. (It's in Rajasthan. Doesn't it sound like a Khajiit name?)
Type "Jaisalmer" and you'll find architecture for a city in the desert.

But before making the desert, I think we should search first for what southern jungles look like (Senchal will be our first release, isn't it?). It is preferable to do the desert last so that it'll blend better with P:C.
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Post by Ryu Hayabusa Fri 24 Feb 2012, 5:36 pm

Yes, Senchal will be the first release. We are taking India's climate and geography fully into account. India is the closest to Elsweyr after all! We will be going from the south to the north but will leave the eastern border untouched untill the end since P:C covers the east too.

P.S. That does sound like it's Khajiit...
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Post by SGMonkey Tue 28 Feb 2012, 9:32 pm

Le Grimacier wrote:Hello, i have some informations from lore concerning the geography of Elsweyr. I'm listing all here for reference.

There is little information but it seems it's a relative flat land. There is no mountain of importance referred. In the South, the Halls of Colossus is supposed to overlook 'the Great Divide'. It is not mentionned what is 'the Great Divide'. It could be some sort of valley or canyon. Or it could be a mountain dividing the access to the peninsula.

There is the Xylo River. Since the Five Years War (war against Bosmers) the two side are in Eslweyr so the river itself should be near the East border. On the map, the part of the coast near Torval could be its estuary.

The northern part of the country consists of the kingdom of Anequina. The extreme north is dry wastes and grasslands. The surroundings of Rimmen (N-W) are hills and steppes. The rest is formed of badlands.

The southern part (from Corinthe) consists of the kingdom of Pellitine. This area is covered in jungle and rainforests, with sugarcanes groves. It's a region with two main river bassin.

You should also take a look to the geography of India (tropical South, central highlands and desertic North). It could be a good source of inspiration.

Excellent bit of info here. The only mountains as such, are those at the borders to Valenwood and Cyrodiil. Other than that it is fairly basic. I would just like to point out, the map that i used as a basis for the height map and all the other province mod height maps is this one

Elsweyr ~ Geography - Page 2 Minibigmaproadslore31gv

Thought this might help you guys in planning stuff.

EDIT: You might want to add some sort of automatic image resize to the forum, can't show you any other way because I cant link to external pages...


Last edited by SGMonkey on Tue 13 Mar 2012, 7:18 pm; edited 2 times in total

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Post by pROvAK Tue 28 Feb 2012, 9:33 pm

Thanks for that, SGMonkey. That'll help out quite a bit.
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Post by Ryu Hayabusa Thu 01 Mar 2012, 11:19 am

I had to say that High Rock looks awfully close to hammerfell. The lilac bay would be so small. The peninsula itself would be better further north to enlarge the bay. (But we're doing Elsweyr so it's none of my concern.) And thanks for posting that SGM. We now have an idea of what to expect and do.
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Post by SGMonkey Wed 07 Mar 2012, 8:26 am

Of course its close, they are neighbouring provinces... And the bay is hardly small, it can fit vivec in it about 10 times. I'm not gonna go changing the shape of the land willy nilly just cos i feel like it. All of the land ive made for the province mods are based on this map, and are exactly the same and all fit perfectly together.

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Post by Ryu Hayabusa Wed 07 Mar 2012, 8:40 am

No, I know they are neighboring, but the bay seems small. Like I said, its none of my concern.
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Post by pROvAK Fri 13 Apr 2012, 4:24 pm

Hmm...I wonder how good this would look with MGE and distant land. Getting up high and looking over Elsweyr seems very cool, seeing the dunes and cities.
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Post by Ryu Hayabusa Fri 13 Apr 2012, 4:39 pm

That's my main concern. If it doesn't look good in MGE, I won't be happy with it. If it doesn't look good far away, It doesn't look good at all. Needs to look real and nice.
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Post by The Khan Fri 13 Apr 2012, 9:10 pm

That means we need some small mountains and forest and such to make the landscape look more alive.
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Post by pROvAK Sat 14 Apr 2012, 12:13 am

Hell yes! I am good with perfecting exteriors, but not designing them, so I will sort through most claims after they are finished.
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Post by Ryu Hayabusa Sat 14 Apr 2012, 12:36 am

Only the south is real forest. The badlands is gonna look bad as hell. Smile

And hey, I got a load of more resources again. We got harvestable plants and such. Koniption? made them for Oblivion. Eterin converted them. Finished today. I was waiting for it for about a week. Not long at all. He even called it the Elsweyr pack! He said he may make some cacti for us. Y'know, the steppes could use them. Not typical American I'm sure. Probably some more different types. Either one is good for us. We are in a good community!
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Post by pROvAK Sat 14 Apr 2012, 2:46 am

I agree! This will be a large step forward in the meshes, and one more step to....uh..Everything? harvestable plants will add a good bit of freedom there,alchemy and such. And just interactivity.
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Post by Ryu Hayabusa Sat 14 Apr 2012, 4:25 am

A province mod w/o harvestable plants is gay...we're clear now. Laughing
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Post by Le Grimacier Sun 15 Apr 2012, 11:12 am

It would be easier to discuss about trees, flora, rocks, grasses, creatures, needed meshes, etc. after we have determined precisely the regions. At the moment we could only be generic.

I think I found what "the Great Divide" is. There is "the Blue Divide" which is the sea between Stros M'Kai, Valenwood and Summerset. So the Great Divide could be the name of the Southern Sea (separating Tamriel from Pyandonea?). Halls of Colossus is supposed to overlook it, so the southern coast should look like a cliff (at least at this place)
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Post by Ryu Hayabusa Sun 15 Apr 2012, 3:45 pm

Exactly, I have many plants that go into the whole tropical idea for elsweyr.
Anyways, I was thinking either a cliff or a large hill for the Halls of Colossus.. Tamriel is at a loss for cliffs so far. We could make some beautiful cliffs out of regular rocks. I mean, look at Athlis Continent. OR we could try and make some meshes for a cliff. hmm?
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Post by Rattfink333 Sun 15 Apr 2012, 5:17 pm

N'dibs resources have cliffs. I am hunting around for good desert rock textures.
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Post by Le Grimacier Tue 17 Apr 2012, 6:01 am

Elsweyr ~ Geography - Page 2 AR-map-small
Elsweyr ~ Geography - Page 2 Elsweyr
Take a look at the maps from Arena. They can give ideas to place mountains and hills. You can see southern Elsweyr have mountains.
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Post by Ryu Hayabusa Tue 17 Apr 2012, 4:46 pm

I'd figure it would. It just wouldn't have HUGE mountains. Good find/idea Grim.
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Post by The Khan Thu 19 Apr 2012, 2:59 am

He, he. Grim. Very Happy


We could also use the roads as a rough layout. It wold give us a slight idea on how to place them.
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