City Development: Senchal
+2
Le Grimacier
Ryu Hayabusa
6 posters
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Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
Re: City Development: Senchal
I showed that to P:C but they turned it down. I think we could really use this.
Re: City Development: Senchal
Concept art could be really usefull. Choosing and making models will be easier if we have an idea of what the city looks like.
Edit: From Bethesda point of view, the map is not to scale. Developpers themselves said the "true" Tamriel should be a lot bigger. That means Senchal can't occupe the whole coast of the peninsula or the "true" city will be hundreds or thousands of kilometers long! On the TIL, except the map used by SGMonkey, all maps show Senchal occupying the northern coast of the east of the peninsula. Even the map made by our friend The Old Ye Bard!
And I think it's a little too much for a start. That will probably make Senchal the biggest city ever made! And with all clutters, buildings, pathgriding and NPCs, it will be hard to render on any PC. It's better to have many little quarters that are diversified and detailled instead of large areas that are boring and that look alike.
Edit: From Bethesda point of view, the map is not to scale. Developpers themselves said the "true" Tamriel should be a lot bigger. That means Senchal can't occupe the whole coast of the peninsula or the "true" city will be hundreds or thousands of kilometers long! On the TIL, except the map used by SGMonkey, all maps show Senchal occupying the northern coast of the east of the peninsula. Even the map made by our friend The Old Ye Bard!
And I think it's a little too much for a start. That will probably make Senchal the biggest city ever made! And with all clutters, buildings, pathgriding and NPCs, it will be hard to render on any PC. It's better to have many little quarters that are diversified and detailled instead of large areas that are boring and that look alike.
Le Grimacier- Head of Lore
- Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?
Re: City Development: Senchal
i think we already pared it down to about twice the size of balmora. It'll be large, but not huge. I've already seen a couple of cities bigger than that.
Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
Re: City Development: Senchal
It's not really a case of being limited by P:C, and comparing Red Mountain with the Throat of the World is a little different to comparing Senchal to The Imperial City. I think you should seriously consider taking into account the size of cities in the other province mods.Ryu Hayabusa wrote:I don't think we should be limited by P:C. SHotN isn't worrying about Red Mountain with the Throat of the World.
If Senchal turns out to be bigger than the Imperial City then you've done something wrong.
Personally I think that's a pretty shitty idea. P:C turned it down because they want to make their mod look unique. Not like a mod for Oblivion where you just re-use vanilla objects in a different place where the ground is just a crappy sand texture and there are loads of Khajiits stood around and then slap on the name "Elsweyr"...The Khan wrote:I showed that to P:C but they turned it down. I think we could really use this.
For the amount of unique content you guys will need for the entire province I think you can afford nay must take the time to learn to model your own. Your going to need to model a fair few sets of objects and if you don't have a hand full of half decent modellers your just going to get into the habit of using 10 year old retexes and resources of drastically varying quality and the mod will end up looking shite.
SHOTN started out using vanilla retexes and its taken them a long time to go around replacing them after a while because they didn't look good in the slightest. You may not like the idea, but not using retexed and resources is the way to go.
SGMonkey- Posts : 44
Join date : 2012-02-28
Re: City Development: Senchal
Ah, I see. I really understand now (No sarcasm at all). I see what you mean.
Re: City Development: Senchal
I'm agree with SGMonkey. I don't like using retextured models too. We need to take our time to make our own models.
Le Grimacier- Head of Lore
- Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?
Re: City Development: Senchal
You are definitely right, but morrowind modelers are pretty scarce these days...you are our best modeler here Grim.
Re: City Development: Senchal
SGM always makes the good point. I never wanted retexes either but placeholders could help get progress along. Our current files are pretty much just placeholders. A reason an update on them hasnt come is because this is a bigass update that will remove a few faulty meshes and add a few more plants. Few meaning enough to take time. RL is kicking my ass.
Re: City Development: Senchal
Yes. And I have to do everything from my android for now. So no awesome content from me! Topic has been killed. Revive it!
Re: City Development: Senchal
Meh, just a joke. Data file updates. Sifting through to remove useless files.
Re: City Development: Senchal
do you have a file on what you have done to senchal so far. If not i'll give it a go. I know we don't have the final meshes. but i could start knocking an alpha together. Right now i am just doing interiors for P.C., And have no current claims at shotn.
Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
Re: City Development: Senchal
Some of the interior meshes can be used still, which means anyone who wants to show their ideas for Senchal, or anywhere else can. I know I will be doing that tonight...
Re: City Development: Senchal
OMFG! Okay, we need to get this straight. We have to figure out if we just want to slightly modify what we have to make senchal, or if we want completely new Meshes for it. We also need clutter and crap. We have like...a small bit of it. But anyways, ARCHITECTURE?
Re: City Development: Senchal
New meshes! I've tried to do something in Blender but I've just got something blocky and non original. I can't have enough inspiration.
Le Grimacier- Head of Lore
- Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?
Re: City Development: Senchal
Try starting with dock pieces. I was thinking rough sawed sandstone. Wore on the top from traffic, With all the coral type stuff growing all over it below the waterline. With fire baskets like from kingdom of heaven spaced out on the edges for light.
Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
Re: City Development: Senchal
Good. That's settled. Dock pieces would be a good start. We can make the harbor first then build the city around it.Le Grimacier wrote:New meshes! I've tried to do something in Blender but I've just got something blocky and non original. I can't have enough inspiration.
Re: City Development: Senchal
Do we have dock meshes? Or will we use the vanilla models? Retexes can work i guess.
Re: City Development: Senchal
No, I think Grim and I would rather have new ones. No vanilla pieces really fit.pROvAK wrote:Do we have dock meshes? Or will we use the vanilla models? Retexes can work i guess.
Re: City Development: Senchal
Then we should kick those modelers into action and get us all off our lazy butts. We have all become so much inactive...
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