City Development: Senchal
+2
Le Grimacier
Ryu Hayabusa
6 posters
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Re: City Development: Senchal
So, what animal will represent Senchal? As in a city emblem or something like that, I'm sure I can very easily make a texture for a banner.
Re: City Development: Senchal
It's likely, he has helped with our lore troubles a lot and sticks around a fare bit. Suggest it to him sometime.
Re: City Development: Senchal
He'll likely see this and say something. I bet he'll decline being all modest.
Re: City Development: Senchal
Or accept being all modest. But anyway, I think it might be a yellow sun on a red background, or something of the sorts anyway.
Re: City Development: Senchal
OK, if you mean Architecture than I don't know but I found this during my search for the emblem.
Anywhere but Elsweyr:
The Mershead is found (typically by mistake) at the end of a blind alley in a maze of storehouses and grain magazines of Senchal’s eastern docks.
A little bit about the layout. Hope it helps a bit. On the Architecture though, I think it should be Wood with a bit of stone here and there, almost Imperial but not quite.
Anywhere but Elsweyr:
The Mershead is found (typically by mistake) at the end of a blind alley in a maze of storehouses and grain magazines of Senchal’s eastern docks.
A little bit about the layout. Hope it helps a bit. On the Architecture though, I think it should be Wood with a bit of stone here and there, almost Imperial but not quite.
Re: City Development: Senchal
Yes and with less bright colors, the city is partly run down isn't it? So the walls wouldn't look perfectly new. Maybe some patches in the wall where stone is showing? I don't know.
Re: City Development: Senchal
Exactly, "trying", doesn't mean that they are and I think the walls would be the least important bit to pretty up. The inside is what most people judge a city on. The food, the sights, the community and the people and how they treat the tourists.
Re: City Development: Senchal
OK, but what about the docks? They can't be too clean. It's realistically impossible. (Just casting ideas out (brainstorming))
Re: City Development: Senchal
And the boats. There would be Pirates and Traders and such around so some of the ships would look a bit shabby.
Re: City Development: Senchal
I kinda feel that senchal wouldn't have a good wall. a broken one and overrun by the city maybe. But not a whole and hale one. possibly not one at all. The palace would suit that style you have shown, maybe put it on the SE corner of the peninsula. we will need a bunch of burned out and broken buildings for black kiergo. I kinda think the rest of the town would be fifty footish. meaning it looks nice from 50ft, but more rundownish up close.
Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
Re: City Development: Senchal
second thought. the touristy part can be all cleaned up, but the rest is still older.
Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
Re: City Development: Senchal
We want a nice residential area with skywalks in whichever city we use the architecture I showed. Senchal would be good with the same kind of plan. To cut down on space.
Re: City Development: Senchal
For the maximum size of our cities, we should ask to P:C how big will be the Imperial City. I think it's the biggest city in Tamriel.
There is over 760 years that Senchal was destroyed by the Knahaten Flu! The whole city isn't new. Khajiits aren't so lazy! The Black Keirgo is the only place in the city that wasn't rebuild since this time. Even if the city became a resort, some parts of the "touristic area" could be old and dirt.
Only richest quarters need to be clean.
There is over 760 years that Senchal was destroyed by the Knahaten Flu! The whole city isn't new. Khajiits aren't so lazy! The Black Keirgo is the only place in the city that wasn't rebuild since this time. Even if the city became a resort, some parts of the "touristic area" could be old and dirt.
Only richest quarters need to be clean.
Doesn't the open-air market that could have harbor on three sides, and not the whole city?From Pocket Guide to the Empire 1rst Edition
Its sprawl covers the easternmost tip of Elsweyr's Quin'rawl peninsula, a motley assortment of bazaars, taverns, merchant quarters, and open-air markets ringed on three sides by its crowded harbors.
Le Grimacier- Head of Lore
- Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?
Re: City Development: Senchal
I don't think we should be limited by P:C. SHotN isn't worrying about Red Mountain with the Throat of the World. Your input has been needed for so long grim, thanks for stopping by. I believe y'all are right. We need to worry about the architecture of the city. We literally have pretty much nothing for this town. I think the whole town is ringed by harbors. That sentence contains a list of things that are ringed by harbors therefore, and according to the land we have, the whole city is ringed on three sides by harbors.
Re: City Development: Senchal
Start with the harbors then. The city will pretty much build itself around them. probably can get by with retexing imperial dock pieces and use the extension resource of that set on PES as well.
Rattfink333- Outreach Modder
- Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally
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