City Development: Senchal

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sat 21 Apr 2012, 10:24 pm

Nice, nice. Now, do you have an idea of what cells would be used for the city? if it was 6 It'd be only twice the size of Balmora. I see 9 or 10 cells that could be used easily.

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Re: City Development: Senchal

Post by Rattfink333 on Sat 21 Apr 2012, 10:37 pm

imperial library excerpt;
. The Legionnaire especially loathed Sun’s Height in Senchal , just in general terms of personal proclivities being himself a ... alley in a maze of storehouses and grain magazines of Senchal’s eastern docks. Its clientele is predominately human, working ...


than the catmen themselves. Places of Note: Senchal This infamous city is the largest port in southern Tamriel. Its ... markets ringed on three sides by its crowded harbors. Senchal is a favorite stopping point for pirates and sea captains seeking to ...


I'd say the city will probably be most of the map. will read up on it more. and throw up some ideas.
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Re: City Development: Senchal

Post by Rattfink333 on Sat 21 Apr 2012, 11:22 pm

full quote frome the elsweyr confederacy;

Senchal

This infamous city is the largest port in southern Tamriel. Its sprawl covers the easternmost tip of Elsweyr's Quin'rawl peninsula, a motley assortment of bazaars, taverns, merchant quarters, and open-air markets ringed on three sides by its crowded harbors. Senchal is a favorite stopping point for pirates and sea captains seeking to ply illegal or blackmarket goods, it being far easier to smuggle these goods into and out of the Empire by way of the Topal Sea than to use the well-guarded inland highways. Thieves abound here, as do beggars and pathetic khajiit sugar junkies. The traveler is advised to steer clear of Black Keirgo, Senchal's most squalid and dangerous quarter, when visiting the city. Illicit sugar-dens line the streets here, where beastmen and nobility alike wither away in sucrose fevers. All in all, Senchal is the ugliest city outside of Imperial jurisdiction. The air is humid and full of the chimney-smoke caught in the eddies from the surrounding coasts. Much of the city is abandoned or in ruins. In CE560, a strain of the Knahaten Flu blew across the channel from nearby Argonia and quickly infected the city's population. Whole neighborhoods were razed in some mad effort to cleanse Senchal of the Flu and have never been rebuilt. Visitors to the open-air markets can see these charred skylines on the periphery, as black and jagged as the teeth of the nearest sugar junkie, begging for cake.


Hate to say it. but the city is basically ALL that map by description. We can probably cut the road in at the SW corner and use those two cell there for outside the city. And i would like to leave the NW corner cell open as well. But i believe the rest is all city. It's friggin' huge by description.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sat 21 Apr 2012, 11:41 pm

I'd hate to use all of the cells for the city. That'd be a big-ass city for Morrowind and hard for some PC's to handle. It would just be too good to give up though.

ALL IN ALL:

I'm with making it take up most of the map given. Maybe a few good cells left. It'll kill some PC's though. What about you? I'll make a CS concept to show you just how big-ass it would be...I love making cities...

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Re: City Development: Senchal

Post by Rattfink333 on Sat 21 Apr 2012, 11:43 pm

It'll kill my poor laptop. But i Won't let that get in the way. Go ahead and rig up the concept.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sat 21 Apr 2012, 11:57 pm

Itll kill mine too.

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Re: City Development: Senchal

Post by The Khan on Sun 22 Apr 2012, 7:29 am

Wait, so is the city going to be 24 cells? or is that including the surrounding area a swell?

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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 9:41 am

according to lore the city is huge. It won't take up all the map. but most of the map for sure. We could shrink it some. But it says it takes up most of the peninsula, And has harbors on all three sides. And another ref said the place has sugar plantations all around it too. It feels to me that it is a very large city that feels instead of a faded jewel, more like somewhat polished glass. Dunno, what do y'all think? I've been reading up books at the imperial library. I ain't no authority on it though. If we were to look at that book excerpt above. we could make harbors all around, then leave a open gap of land. Then the city proper. But i think the city would overrun into one harbor at least. Could see one or two sets of docks separated slightly from the city. It would make the pirates more comfortable.
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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 9:51 am

another thing, It says the city is thick with thieves. so probably the thieves guild is there. But do you think the khajiit have their own thieves guild, like the commona tong?

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Re: City Development: Senchal

Post by pROvAK on Sun 22 Apr 2012, 1:04 pm

It is a theives guild, and it is even called that.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 2:40 pm

It doesn't take up most of the peninsula, it takes up the tip of it. My concept shows how big it would be if it was about 15-20 cells.

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Re: City Development: Senchal

Post by SGMonkey on Sun 22 Apr 2012, 3:29 pm

If you ask me 20 cells is wayy too much. Say you only had 10 houses per cell thats 200 houses, and those cells would be pretty bare. Personally about 10-12 cells would be fine.

Its the biggest PORT town in SOUTHERN Tamriel, not the biggest town in Nirn.

Blue line is the waters edge. roughly. Green is where I think the city should occupy.

PSD here if you wanna make something fancy with it maybe.
http://dl.dropbox.com/u/22925394/ELS/Quick%20overview.psd

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 4:31 pm

That's how much my concept uses.

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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 7:51 pm

I had a thought while at work. We could make the city crescent shaped. It would meet all the lore parameters. And go slightly easier on our PC's

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 8:22 pm

True, but the black keirgo will have to occupy a corner. Nice idea.

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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 8:56 pm

no, dead center on the hill. does not need to be a perfect crescent
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Re: City Development: Senchal

Post by SGMonkey on Sun 22 Apr 2012, 9:50 pm

Looks good to me Rattfink. Im still not 100% sure on the size yet. In my plans so far Daggerfall in High Rock currently only takes up just over 4 cells, although, i am thinking of making it bigger, one of the main cities after all.

Got plans for over 200 buildings...

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 9:55 pm

Uh, why would the black keirgo be dead center? Its a terrible run down area that's just...terrible.

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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 10:25 pm

well the lifeblood of the city is at the docks. and that black area is actually the outskirts of town. and the excerpt from the book above says you can see the skyline of black keirgo from any bazaar. so i kinda figured the outside center, which is uphill. then you could run the forest down to the edge. and give smugglers and other baddies a sneaky way out of town.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 10:51 pm

True. The architecture i am using for the concept isn't THE architecture to be used in senchal more than likely as it has those golden topped towers. Do we want those in Senchal??? And the walls are incredibly high causing a skyline to be invisible.

The architecture is nice and clean cut made of neat stone. Exactly what we need for Senchal. But a couple of the colors are off of Grim's good color scheme. Therefore it is just to show the size of the city. Even though I said that twenty times, I just wanted to go in depth as in why. (Though if it turns out that it really fits Senchal, we could use a few things from the set.)

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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 11:00 pm

Probably not gold topped towers, Every thief in the city would be on those roofs to help relieve the owners of the concern of all that weighty gold bringing down the roof on them and since that would be horrible. they are just being civic minded citizens, right? In a way i was wondering if senchal would be a walled city. Dunno, your gonna wall it first out?

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 11:15 pm

Yes, the concept has walls. The gold topped towers are only in the city walls to keep a nice variation. And to help with height changes. Though, so seriously, we don't want those gold topped towers right? I'll post a pic so you can see...



See? may or may not want this in Senchal but it can definitely work for at least one city.

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Re: City Development: Senchal

Post by Rattfink333 on Sun 22 Apr 2012, 11:24 pm

i can see using variations of that for more than one city. nice! I'd like to hear from the rest of the crew, too. right now it's just you me and sgm throwing stuff around.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 22 Apr 2012, 11:33 pm

I'm wondering whats good for Senchal...

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Re: City Development: Senchal

Post by pROvAK on Mon 23 Apr 2012, 1:37 am

I'm thinking the same thing. Gold topped towers would be pretty lame on EVERY town and city, variations would give a much bigger feeling of authenticity. And Hayabusa, the site needs a logo! You need to get it up because I cannot color in the backround to the site color! I no have photoshop!

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