City Development: Senchal

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Re: City Development: Senchal

Post by Rattfink333 on Sat 28 Apr 2012, 9:40 pm

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Re: City Development: Senchal

Post by The Khan on Sun 29 Apr 2012, 6:59 am

I showed that to P:C but they turned it down. I think we could really use this.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 29 Apr 2012, 3:21 pm

For real. Retexes would really help get the dock pieces we need.

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Re: City Development: Senchal

Post by Le Grimacier on Wed 02 May 2012, 6:21 am

Concept art could be really usefull. Choosing and making models will be easier if we have an idea of what the city looks like.

Edit: From Bethesda point of view, the map is not to scale. Developpers themselves said the "true" Tamriel should be a lot bigger. That means Senchal can't occupe the whole coast of the peninsula or the "true" city will be hundreds or thousands of kilometers long! Shocked On the TIL, except the map used by SGMonkey, all maps show Senchal occupying the northern coast of the east of the peninsula. Even the map made by our friend The Old Ye Bard! Wink
And I think it's a little too much for a start. That will probably make Senchal the biggest city ever made! And with all clutters, buildings, pathgriding and NPCs, it will be hard to render on any PC. It's better to have many little quarters that are diversified and detailled instead of large areas that are boring and that look alike.
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Re: City Development: Senchal

Post by Rattfink333 on Tue 08 May 2012, 10:38 pm

i think we already pared it down to about twice the size of balmora. It'll be large, but not huge. I've already seen a couple of cities bigger than that.

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Re: City Development: Senchal

Post by SGMonkey on Wed 09 May 2012, 12:17 am

Ryu Hayabusa wrote:I don't think we should be limited by P:C. SHotN isn't worrying about Red Mountain with the Throat of the World.
It's not really a case of being limited by P:C, and comparing Red Mountain with the Throat of the World is a little different to comparing Senchal to The Imperial City. I think you should seriously consider taking into account the size of cities in the other province mods.

If Senchal turns out to be bigger than the Imperial City then you've done something wrong.
The Khan wrote:I showed that to P:C but they turned it down. I think we could really use this.
Personally I think that's a pretty shitty idea. P:C turned it down because they want to make their mod look unique. Not like a mod for Oblivion where you just re-use vanilla objects in a different place where the ground is just a crappy sand texture and there are loads of Khajiits stood around and then slap on the name "Elsweyr"...

For the amount of unique content you guys will need for the entire province I think you can afford nay must take the time to learn to model your own. Your going to need to model a fair few sets of objects and if you don't have a hand full of half decent modellers your just going to get into the habit of using 10 year old retexes and resources of drastically varying quality and the mod will end up looking shite.

SHOTN started out using vanilla retexes and its taken them a long time to go around replacing them after a while because they didn't look good in the slightest. You may not like the idea, but not using retexed and resources is the way to go.

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Re: City Development: Senchal

Post by The Khan on Wed 09 May 2012, 8:19 am

Ah, I see. I really understand now (No sarcasm at all). I see what you mean.

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Re: City Development: Senchal

Post by Le Grimacier on Wed 09 May 2012, 10:47 am

I'm agree with SGMonkey. I don't like using retextured models too. We need to take our time to make our own models.

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Re: City Development: Senchal

Post by pROvAK on Wed 09 May 2012, 10:54 am

You are definitely right, but morrowind modelers are pretty scarce these days...you are our best modeler here Grim.

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Re: City Development: Senchal

Post by The Khan on Wed 09 May 2012, 5:54 pm

And you should be proud of it. Smile

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Re: City Development: Senchal

Post by Ryu Hayabusa on Thu 10 May 2012, 2:43 am

SGM always makes the good point. I never wanted retexes either but placeholders could help get progress along. Our current files are pretty much just placeholders. A reason an update on them hasnt come is because this is a bigass update that will remove a few faulty meshes and add a few more plants. Few meaning enough to take time. RL is kicking my ass.

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Re: City Development: Senchal

Post by The Khan on Thu 10 May 2012, 2:55 am

LOL, isn't it doing that to all of us? Razz

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Re: City Development: Senchal

Post by Ryu Hayabusa on Thu 10 May 2012, 2:59 am

Yes. And I have to do everything from my android for now. So no awesome content from me! Topic has been killed. Revive it!

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Re: City Development: Senchal

Post by SGMonkey on Sun 13 May 2012, 2:57 am

Awesome content...........?


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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 13 May 2012, 3:57 am

Meh, just a joke. Data file updates. Sifting through to remove useless files.

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Re: City Development: Senchal

Post by Rattfink333 on Sun 13 May 2012, 11:48 am

do you have a file on what you have done to senchal so far. If not i'll give it a go. I know we don't have the final meshes. but i could start knocking an alpha together. Right now i am just doing interiors for P.C., And have no current claims at shotn.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 13 May 2012, 3:44 pm

Sadly, no.

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Re: City Development: Senchal

Post by pROvAK on Wed 16 May 2012, 3:19 pm

Some of the interior meshes can be used still, which means anyone who wants to show their ideas for Senchal, or anywhere else can. I know I will be doing that tonight...

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sat 02 Jun 2012, 7:37 am

OMFG! Okay, we need to get this straight. We have to figure out if we just want to slightly modify what we have to make senchal, or if we want completely new Meshes for it. We also need clutter and crap. We have like...a small bit of it. But anyways, ARCHITECTURE?

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Re: City Development: Senchal

Post by Le Grimacier on Sun 03 Jun 2012, 1:15 pm

New meshes! I've tried to do something in Blender but I've just got something blocky and non original. Mad I can't have enough inspiration.

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Re: City Development: Senchal

Post by Rattfink333 on Sun 03 Jun 2012, 1:49 pm

Try starting with dock pieces. I was thinking rough sawed sandstone. Wore on the top from traffic, With all the coral type stuff growing all over it below the waterline. With fire baskets like from kingdom of heaven spaced out on the edges for light.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sun 03 Jun 2012, 7:47 pm

Le Grimacier wrote:New meshes! I've tried to do something in Blender but I've just got something blocky and non original. Mad I can't have enough inspiration.
Good. That's settled. Dock pieces would be a good start. We can make the harbor first then build the city around it.

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Re: City Development: Senchal

Post by pROvAK on Mon 04 Jun 2012, 4:02 pm

Do we have dock meshes? Or will we use the vanilla models? Retexes can work i guess.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 04 Jun 2012, 7:09 pm

pROvAK wrote:Do we have dock meshes? Or will we use the vanilla models? Retexes can work i guess.
No, I think Grim and I would rather have new ones. No vanilla pieces really fit.

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Re: City Development: Senchal

Post by pROvAK on Tue 05 Jun 2012, 3:59 pm

Then we should kick those modelers into action and get us all off our lazy butts. We have all become so much inactive...

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Re: City Development: Senchal

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