City Development: Senchal

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 2:14 am

I'm asking what we want for senchal. I'll get the logo up soon.

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 3:06 am

So, what animal will represent Senchal? As in a city emblem or something like that, I'm sure I can very easily make a texture for a banner.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 3:10 am

I have no clue what it would be.

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 3:50 am

Grim will know what it would be, he's a lore-monger. Wink

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 3:59 am

True, maybe he would be head of lore one day. Anyway, maybe he knows.

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 4:01 am

It's likely, he has helped with our lore troubles a lot and sticks around a fare bit. Suggest it to him sometime.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 4:03 am

He'll likely see this and say something. I bet he'll decline being all modest. Razz

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 4:09 am

Razz Or accept being all modest. But anyway, I think it might be a yellow sun on a red background, or something of the sorts anyway.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 4:12 am

I just want suggestions for the architecture. Crying or Very sad

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 4:26 am

OK, if you mean Architecture than I don't know but I found this during my search for the emblem.


Anywhere but Elsweyr:
The Mershead is found (typically by mistake) at the end of a blind alley in a maze of storehouses and grain magazines of Senchal’s eastern docks.


A little bit about the layout. Hope it helps a bit. On the Architecture though, I think it should be Wood with a bit of stone here and there, almost Imperial but not quite.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 4:34 am

Like the pic above but less gold?

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 5:06 am

Yes and with less bright colors, the city is partly run down isn't it? So the walls wouldn't look perfectly new. Maybe some patches in the wall where stone is showing? I don't know.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 5:12 am

Senchal is trying to get good rep. I doubt it looks run down

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 5:37 am

Exactly, "trying", doesn't mean that they are and I think the walls would be the least important bit to pretty up. The inside is what most people judge a city on. The food, the sights, the community and the people and how they treat the tourists.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 5:43 am

The first impression? It is now a resort town. Its gonna be neat.

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 5:52 am

OK, but what about the docks? They can't be too clean. It's realistically impossible. (Just casting ideas out (brainstorming))

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 5:53 am

They arent broken. Thats for sure. Dirty maybe.

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Re: City Development: Senchal

Post by The Khan on Mon 23 Apr 2012, 6:18 am

And the boats. There would be Pirates and Traders and such around so some of the ships would look a bit shabby.

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Re: City Development: Senchal

Post by Rattfink333 on Mon 23 Apr 2012, 8:01 pm

I kinda feel that senchal wouldn't have a good wall. a broken one and overrun by the city maybe. But not a whole and hale one. possibly not one at all. The palace would suit that style you have shown, maybe put it on the SE corner of the peninsula. we will need a bunch of burned out and broken buildings for black kiergo. I kinda think the rest of the town would be fifty footish. meaning it looks nice from 50ft, but more rundownish up close.

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Re: City Development: Senchal

Post by Rattfink333 on Mon 23 Apr 2012, 8:05 pm

second thought. the touristy part can be all cleaned up, but the rest is still older.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Mon 23 Apr 2012, 9:16 pm

We want a nice residential area with skywalks in whichever city we use the architecture I showed. Senchal would be good with the same kind of plan. To cut down on space.

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Re: City Development: Senchal

Post by Le Grimacier on Sat 28 Apr 2012, 2:30 pm

For the maximum size of our cities, we should ask to P:C how big will be the Imperial City. I think it's the biggest city in Tamriel.

There is over 760 years that Senchal was destroyed by the Knahaten Flu! The whole city isn't new. Khajiits aren't so lazy! Laughing The Black Keirgo is the only place in the city that wasn't rebuild since this time. Even if the city became a resort, some parts of the "touristic area" could be old and dirt.
Only richest quarters need to be clean.
From Pocket Guide to the Empire 1rst Edition
Its sprawl covers the easternmost tip of Elsweyr's Quin'rawl peninsula, a motley assortment of bazaars, taverns, merchant quarters, and open-air markets ringed on three sides by its crowded harbors.
Doesn't the open-air market that could have harbor on three sides, and not the whole city?
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Re: City Development: Senchal

Post by Ryu Hayabusa on Sat 28 Apr 2012, 3:21 pm

I don't think we should be limited by P:C. SHotN isn't worrying about Red Mountain with the Throat of the World. Your input has been needed for so long grim, thanks for stopping by. I believe y'all are right. We need to worry about the architecture of the city. We literally have pretty much nothing for this town. I think the whole town is ringed by harbors. That sentence contains a list of things that are ringed by harbors therefore, and according to the land we have, the whole city is ringed on three sides by harbors.

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Re: City Development: Senchal

Post by Rattfink333 on Sat 28 Apr 2012, 7:58 pm

Start with the harbors then. The city will pretty much build itself around them. probably can get by with retexing imperial dock pieces and use the extension resource of that set on PES as well.

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Re: City Development: Senchal

Post by Ryu Hayabusa on Sat 28 Apr 2012, 8:29 pm

Link me to it. I cant really navigate PES anymore.

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