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Sets of models

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Sets of models Empty Sets of models

Post by Le Grimacier Sat 31 Mar 2012, 3:12 pm

I think we should discuss about making sets of models. It will help us to define factions territories and regions and it will save time for modding. And we won't have a ton of models which we don't know what to do. What I suggest:

Architecture sets:
  • Pellitine: cities of Pellitine, incuding Torval, its capitale.
  • Anequina: cities of Anequina
  • Rimmen: Rimmen is its own kingdom. The city could have Akaviri influence.
  • Torval: the capital of Elsweyr needs its own set.
  • Common: for imperial buildings.
  • Imperial: for the imperial legion and imperial cult.
  • Ruins: the old khajiit civilisation. It will be the same for all Elsweyr.
  • Religious: for temples and shrines. Luckily, Khajiits don't make distinction between the Eight Divines and the Daedras.
  • Ne Quin-Al: the city lost in the desert could have its own set.
  • Halls of Collossus: obviously.


Environment sets:
  • Tenmar forest
  • Halls of Collossus region: the surroundings of the Halls of Collossus are polluted by all the experimentations made here.
  • Desert of Anequina
  • Saimisil Steppes: named from the lore
  • Rimmen hills region: We'll probably to look at what P:C will plan.
  • Valenwood border


Don't hesitate to comment. The sooner this is done, the easier the work will do
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Post by Ryu Hayabusa Sat 31 Mar 2012, 4:28 pm

There is only one Akaviri structure in Elsweyr. Rimmen shouldn't have Akaviri style to it. We have a lot of ground textures for the desert but not much in the way of statics for the environment. For the forest, we have some statics, but not much in the way of ground textures. Some of the vanilla bushes and such from Morrowind are perfect for the steppes. The whole of the border with Cyrodiil should be the same but if P:C does something different, we will have to as well.
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Post by pROvAK Sat 31 Mar 2012, 5:33 pm

I'll start posting environmental textures to get us a kick.
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Post by Ryu Hayabusa Sat 31 Mar 2012, 6:05 pm

OH MY GOD pROvAK is still here! And...yeah, you do that.
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Post by pROvAK Sat 31 Mar 2012, 6:33 pm

I've been here every day for....well forever really. I AIN'T ABANDONING THIS PROJECT!!! If I ever did, I would create a 150 page resignation Smile
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Post by Ryu Hayabusa Sat 31 Mar 2012, 7:28 pm

Well damn. I've been posting shit and no one was answering so...so I got scared that a world wide apocalypse on outreach killed everyone. Thanks...at least I know you, Le Grimacier, and The Khan are still here. Everyone else is...well, busy for now I guess. Oh, and WE'RE OFF TOPIC!!! Matter of fact, pROvAK, did you see my nice announcement in the off topic section? Laughing
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Post by Rattfink333 Thu 04 Apr 2013, 5:00 pm

Kinda think the hall of the collossus shuold look something like NASA's big rocket building.
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Post by Ryu Hayabusa Sun 07 Apr 2013, 10:54 pm

Or at least look as big.
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Post by Le Grimacier Mon 08 Apr 2013, 5:30 pm

Sets of models 180px-AR-quest-HallsOfColossus
It's an imperial structure so it could have roman/greek inspiration like the Coliseum (when I searched for Coliseum I found Colosseum, too). In a fantasy style, of course. But it was also a workshop to rebuild the Numidium so it could have cranes and platforms. And a dungeon in underground.
And the site is polluted by experiments of Zurin Arctus. There are glowing rocks all around. Maybe some sort of magical mutants too?
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