Project Outreach
Would you like to react to this message? Create an account in a few clicks or log in to continue.

architecture

5 posters

Go down

architecture Empty architecture

Post by Rattfink333 Wed 09 May 2012, 9:11 pm

some pics of what i think khajiit stuff might be, indian based.

[You must be registered and logged in to see this link.]url=https://servimg.com/view/15931388/27]architecture 210[/url][You must be registered and logged in to see this link.]
Rattfink333
Rattfink333
Outreach Modder

Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally

Back to top Go down

architecture Empty Re: architecture

Post by pROvAK Thu 10 May 2012, 1:49 am

Maybe some of those, but definitely not all of them. After all, they are cats, not humans, so some of that stuff is a bit too fancy.
pROvAK
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 27
Location : Riverhold

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by The Khan Thu 10 May 2012, 2:56 am

I agree, I love the look on the first one but the second and third are too stylish.
The Khan
The Khan
Outreach Modder

Posts : 282
Join date : 2012-02-14
Location : The Internet

http://exilian.co.uk/forum/

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Thu 10 May 2012, 3:02 am

Actually, they are probably style sensitive as well. C'mon, givem a bit of style! Not too much though, son.
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by pROvAK Thu 10 May 2012, 10:59 am

I agree! Not Much as, like I said, they are cats. But they are COOL cats.
pROvAK
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 27
Location : Riverhold

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Le Grimacier Thu 10 May 2012, 1:38 pm

Khajiit civilisation is very ancient. It's even older than the dwemer! They have built buildings when men weren't yet in Tamriel. In Morrowind, Khajiiti seem to be a little dumb because they are slaves or considered as animals and segregated, but there is nothing to say they can't have fancy architecture. Old khajiit architecture could be simple but to be fancy could be a modern khajiiti style. Players will be surprised if they found khajiiti have a rich culture. Don't make blocky buildings because they are just cats. It's racism! Very Happy
The second pic looks like a palace build upon a palace built upon a palace as if each generation had added its room. Smile I think about lost rooms and secret halls...
Le Grimacier
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Thu 10 May 2012, 4:33 pm

Yes, yes, Grim, you're the man!
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Rattfink333 Thu 10 May 2012, 8:55 pm

yes, looking at the second pic. at the right, you see the walkway with the cross pieces on the top. we could do those and put cloth shades hanging from one beam to another. kinda sideways banner pieces. mge xe shading would make those awesome.
Rattfink333
Rattfink333
Outreach Modder

Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally

Back to top Go down

architecture Empty Re: architecture

Post by pROvAK Wed 16 May 2012, 3:26 pm

Fuck...My PC does'nt support pixelshading.. Sad
If the lore says the khajiit can build crazy structures, then, yeah! Big structures it is. I can totally see Elsweyr in Distant LOD...Amazing.
pROvAK
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 27
Location : Riverhold

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Le Grimacier Thu 17 May 2012, 2:45 pm

With architects addicted with skooma, khajiits can only build crazy structures! Laughing
More seriously, I think khajiits have made cities as havens from the lush and poisonous forest in Pellitine and from the scorching and hostile desert in Anequina. They love their cities and protect them, and it's reciprocal. Having an artistic architecture could be a mean to honor their cities, their builders and their histories. And because cities are very old, decorations have been added generation after generation, and make them very detailled.
That's how they are different from the pragmatic imperial structures and the conservative dunmer style.
Le Grimacier
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

Back to top Go down

architecture Empty Re: architecture

Post by pROvAK Fri 18 May 2012, 2:26 am

I can't wait to see the lush forest's that emerge from this project...
pROvAK
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 27
Location : Riverhold

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Sat 19 May 2012, 3:24 am

Grim, yes. You always think of a way to explain things.
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Le Grimacier Sat 19 May 2012, 1:46 pm

I'm the Head of Lore. It's my job. tongue
Le Grimacier
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Sun 20 May 2012, 12:30 am

Thus, why you are head of lore.
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Rattfink333 Tue 12 Jun 2012, 10:32 am

[You must be registered and logged in to see this link.]

dock look, just the look of the stone and the piers shoring it up. not the barn.
Rattfink333
Rattfink333
Outreach Modder

Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally

Back to top Go down

architecture Empty Re: architecture

Post by The Khan Tue 12 Jun 2012, 9:11 pm

Looks cool, I hope someone can model this. It would be awesome.
The Khan
The Khan
Outreach Modder

Posts : 282
Join date : 2012-02-14
Location : The Internet

http://exilian.co.uk/forum/

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Wed 13 Jun 2012, 12:19 pm

I could definitely see that in Khajiit architecture.
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by pROvAK Mon 09 Jul 2012, 4:44 pm

Any model work been done on the architecture? Some new models would give us something more to work with. Things around here are getting slow, and it's hard to keep track of who-has-what.
pROvAK
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 27
Location : Riverhold

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Le Grimacier Mon 16 Jul 2012, 1:58 pm

It could be better if I could work from concept art but I'm working on a few things. Nothing yet finished.
Because there was Tsaescis in Senchal during a long time I thought about a little asian inspiration in the style of the items. Texturing is my weakness so actual textures are just placeholders.
[You must be registered and logged in to see this link.]
I've tried to make docks but it seems to me a little too "primitive" for the highly-civilized khajiits of Pellitine. But I think it could be used in other poor areas.
[You must be registered and logged in to see this link.]
I'm also trying to make a ship. I'm using vanilla texture ATM but it'll use its own textures. I've been inspired by pics of galeon from Oblivion but I have still a lot to do.
[You must be registered and logged in to see this link.]
Doors will have the same center as the ship so you could move all easily by scripts (if you want). The size is approximately the same as a dunmer ship.
Le Grimacier
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

Back to top Go down

architecture Empty Re: architecture

Post by pROvAK Mon 16 Jul 2012, 2:14 pm

Nice job Grim. Even though you said above that those textures were placeholders, they look especially good to me. The orange-ish colour of the dock looks very Elsweyr like. Are you using Blender to model?
pROvAK
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 27
Location : Riverhold

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Le Grimacier Sun 22 Jul 2012, 9:19 am

Yes, I'm using Blender.
I don't know if orange-ish colour could fit the tropical environment of Pellitine.
And the texture looks too much handpainted in game. I have to find something more photorealistic.
Le Grimacier
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Sun 29 Jul 2012, 8:44 pm

While I do agree that the dock textures seem a bit off, the rest of the items look absolutely great! These models really are up to standards without being chock full of faces. I love your work, Grim.
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Rattfink333 Thu 18 Oct 2012, 9:45 pm

[You must be registered and logged in to see this link.] for a shrine to Azura. (an idea is the link)
Rattfink333
Rattfink333
Outreach Modder

Posts : 161
Join date : 2012-04-14
Location : The Ratway, naturally

Back to top Go down

architecture Empty Re: architecture

Post by Le Grimacier Tue 23 Oct 2012, 5:08 pm

I love it! It's as if the statue is maintaining life in the desert. Even the rocks under its influence aren't eroded by the wind!
I think it could be the place where Azura made the first Khajiits. Something with a name like "The Cradle". It could be the oldest place in all Elsweyr. And there will be ruins too.
Statue of Azura should have an "Elsweyr style" like the ones in Skyrim and Oblivion have their. Any idea?
Le Grimacier
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

Back to top Go down

architecture Empty Re: architecture

Post by Ryu Hayabusa Thu 25 Oct 2012, 3:50 am

It could be a rich and fertile place. Sort of like an oasis.
Ryu Hayabusa
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 28
Location : Building Elsweyr

https://projectoutreach.4umer.com

Back to top Go down

architecture Empty Re: architecture

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum