architecture

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architecture

Post by Rattfink333 on Wed 09 May 2012, 9:11 pm

some pics of what i think khajiit stuff might be, indian based.

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Re: architecture

Post by pROvAK on Thu 10 May 2012, 1:49 am

Maybe some of those, but definitely not all of them. After all, they are cats, not humans, so some of that stuff is a bit too fancy.

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Re: architecture

Post by The Khan on Thu 10 May 2012, 2:56 am

I agree, I love the look on the first one but the second and third are too stylish.

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Re: architecture

Post by Ryu Hayabusa on Thu 10 May 2012, 3:02 am

Actually, they are probably style sensitive as well. C'mon, givem a bit of style! Not too much though, son.

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Re: architecture

Post by pROvAK on Thu 10 May 2012, 10:59 am

I agree! Not Much as, like I said, they are cats. But they are COOL cats.

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Re: architecture

Post by Le Grimacier on Thu 10 May 2012, 1:38 pm

Khajiit civilisation is very ancient. It's even older than the dwemer! They have built buildings when men weren't yet in Tamriel. In Morrowind, Khajiiti seem to be a little dumb because they are slaves or considered as animals and segregated, but there is nothing to say they can't have fancy architecture. Old khajiit architecture could be simple but to be fancy could be a modern khajiiti style. Players will be surprised if they found khajiiti have a rich culture. Don't make blocky buildings because they are just cats. It's racism! Very Happy
The second pic looks like a palace build upon a palace built upon a palace as if each generation had added its room. Smile I think about lost rooms and secret halls...
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Re: architecture

Post by Ryu Hayabusa on Thu 10 May 2012, 4:33 pm

Yes, yes, Grim, you're the man!

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Re: architecture

Post by Rattfink333 on Thu 10 May 2012, 8:55 pm

yes, looking at the second pic. at the right, you see the walkway with the cross pieces on the top. we could do those and put cloth shades hanging from one beam to another. kinda sideways banner pieces. mge xe shading would make those awesome.

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Re: architecture

Post by pROvAK on Wed 16 May 2012, 3:26 pm

Fuck...My PC does'nt support pixelshading.. Sad
If the lore says the khajiit can build crazy structures, then, yeah! Big structures it is. I can totally see Elsweyr in Distant LOD...Amazing.

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Re: architecture

Post by Le Grimacier on Thu 17 May 2012, 2:45 pm

With architects addicted with skooma, khajiits can only build crazy structures! Laughing
More seriously, I think khajiits have made cities as havens from the lush and poisonous forest in Pellitine and from the scorching and hostile desert in Anequina. They love their cities and protect them, and it's reciprocal. Having an artistic architecture could be a mean to honor their cities, their builders and their histories. And because cities are very old, decorations have been added generation after generation, and make them very detailled.
That's how they are different from the pragmatic imperial structures and the conservative dunmer style.
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Re: architecture

Post by pROvAK on Fri 18 May 2012, 2:26 am

I can't wait to see the lush forest's that emerge from this project...

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Re: architecture

Post by Ryu Hayabusa on Sat 19 May 2012, 3:24 am

Grim, yes. You always think of a way to explain things.

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Re: architecture

Post by Le Grimacier on Sat 19 May 2012, 1:46 pm

I'm the Head of Lore. It's my job. tongue

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Re: architecture

Post by Ryu Hayabusa on Sun 20 May 2012, 12:30 am

Thus, why you are head of lore.

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Re: architecture

Post by Rattfink333 on Tue 12 Jun 2012, 10:32 am

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dock look, just the look of the stone and the piers shoring it up. not the barn.

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Re: architecture

Post by The Khan on Tue 12 Jun 2012, 9:11 pm

Looks cool, I hope someone can model this. It would be awesome.

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Re: architecture

Post by Ryu Hayabusa on Wed 13 Jun 2012, 12:19 pm

I could definitely see that in Khajiit architecture.

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Re: architecture

Post by pROvAK on Mon 09 Jul 2012, 4:44 pm

Any model work been done on the architecture? Some new models would give us something more to work with. Things around here are getting slow, and it's hard to keep track of who-has-what.

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Re: architecture

Post by Le Grimacier on Mon 16 Jul 2012, 1:58 pm

It could be better if I could work from concept art but I'm working on a few things. Nothing yet finished.
Because there was Tsaescis in Senchal during a long time I thought about a little asian inspiration in the style of the items. Texturing is my weakness so actual textures are just placeholders.
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I've tried to make docks but it seems to me a little too "primitive" for the highly-civilized khajiits of Pellitine. But I think it could be used in other poor areas.
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I'm also trying to make a ship. I'm using vanilla texture ATM but it'll use its own textures. I've been inspired by pics of galeon from Oblivion but I have still a lot to do.
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Doors will have the same center as the ship so you could move all easily by scripts (if you want). The size is approximately the same as a dunmer ship.
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Re: architecture

Post by pROvAK on Mon 16 Jul 2012, 2:14 pm

Nice job Grim. Even though you said above that those textures were placeholders, they look especially good to me. The orange-ish colour of the dock looks very Elsweyr like. Are you using Blender to model?

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Re: architecture

Post by Le Grimacier on Sun 22 Jul 2012, 9:19 am

Yes, I'm using Blender.
I don't know if orange-ish colour could fit the tropical environment of Pellitine.
And the texture looks too much handpainted in game. I have to find something more photorealistic.

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Re: architecture

Post by Ryu Hayabusa on Sun 29 Jul 2012, 8:44 pm

While I do agree that the dock textures seem a bit off, the rest of the items look absolutely great! These models really are up to standards without being chock full of faces. I love your work, Grim.

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Re: architecture

Post by Rattfink333 on Thu 18 Oct 2012, 9:45 pm

[You must be registered and logged in to see this link.] for a shrine to Azura. (an idea is the link)
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Re: architecture

Post by Le Grimacier on Tue 23 Oct 2012, 5:08 pm

I love it! It's as if the statue is maintaining life in the desert. Even the rocks under its influence aren't eroded by the wind!
I think it could be the place where Azura made the first Khajiits. Something with a name like "The Cradle". It could be the oldest place in all Elsweyr. And there will be ruins too.
Statue of Azura should have an "Elsweyr style" like the ones in Skyrim and Oblivion have their. Any idea?
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Re: architecture

Post by Ryu Hayabusa on Thu 25 Oct 2012, 3:50 am

It could be a rich and fertile place. Sort of like an oasis.

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