Tropical Resources

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Tropical Resources

Post by Ryu Hayabusa on Tue 06 Mar 2012, 8:30 am

We are in dire need of tropical resources. If anyone finds anything promising, POST IT HERE!!!


Last edited by Hayabusa on Fri 09 Mar 2012, 6:27 pm; edited 1 time in total

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Re: Tropical Resources

Post by Rattfink333 on Wed 26 Dec 2012, 12:03 am

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Re: Tropical Resources

Post by Ryu Hayabusa on Sat 29 Dec 2012, 11:20 am

Holy hell, this thread still exists. Good thing though. I'll look into those resources if I have time. If you can testify to their perfection, I'm all ears.



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Re: Tropical Resources

Post by Rattfink333 on Tue 26 Mar 2013, 1:26 pm

link

This is a link to a site with plant resources set up as blend files. I think we could use almost all of these. They just need conversion to a nif file.
I am gonna give a couple a try. But i am not really that good with blender yet.

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Re: Tropical Resources

Post by pROvAK on Tue 26 Mar 2013, 10:40 pm

wow, impressive. There is a lot to work with there, and the quality is exquisite. I also think most of that is useful. Except for some pines and such.

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Re: Tropical Resources

Post by Le Grimacier on Wed 27 Mar 2013, 5:24 pm

Awesome. I hope they are not too high-poly. I could give a try at converting them too. Just say what models you want. They are already .blend so I think it won't be very difficult.
Also look at P:C if they don't already use them. They are looking for tropical flora too. It would be too bad if we use the same.

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Re: Tropical Resources

Post by Rattfink333 on Wed 27 Mar 2013, 8:36 pm

I tried the palm-cycas every leaf is a seperate plane. So the alphas went haywire. So they will need work. I like most of them. I can see us using the ficus, flambouyant, banana plant, and the palm shrubs. Like i said. I ain't that good at blender. If you can get them working that would be great Grimacier. Thanks

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Re: Tropical Resources

Post by Rattfink333 on Thu 04 Apr 2013, 4:09 pm

I fixed the philodendron models from the original bsa. The damn plants were bugtastic in the cs. A quick import/export fixed the issues and shrunk the file size too.
Do we want a MGE Grass mod to compliment senchal?

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Re: Tropical Resources

Post by pROvAK on Thu 04 Apr 2013, 8:12 pm

I think so. but that should be optional.

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Re: Tropical Resources

Post by Ryu Hayabusa on Sun 07 Apr 2013, 10:57 pm

Well, they usually are.

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