Kill Quests

View previous topic View next topic Go down

Kill Quests

Post by pROvAK on Sat 25 Feb 2012, 11:40 am

I am thinking of writing a script that we can use for "Kill Quests" which would allow the enemy to run, jump and hide from you, then when you get close enough, try to attack. We can use it for assassin quests and for when you discover a drug-shack. I would personally like chasing a khajiit over the rooftops of riverhold. But before all of his I will have to actually learn how to quest...but that's why we have the tutorial section here.

_________________________
I don't suffer from insanity. I enjoy every minute of it.
avatar
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 20
Location : Riverhold

View user profile http://projectoutreach.4umer.com

Back to top Go down

Re: Kill Quests

Post by Le Grimacier on Mon 27 Feb 2012, 2:59 pm

I like it too. But pathfinding and AI are not very good in MW engine. I think it will be impossible to do a thief/assassin running and jumping randomly across the city to avoid or follow the player like in Assassin's Creed without seeing him being strucked or falling from a roof. But you can make some sort of race where the player have to chase his prey along a predetermined path. You could also make checkpoints during the chase where some events occur when the player reach them, like people walking in your way or falling crates blocking the street.
For assassins trying to kill the player, the easiest way is to make them appear behind the player when he reach a certain position, display a sound and/or a message and make them attacking the PC (for example, an ambush in a street by night in the Black Keirgo of Senchal).

_________________________
[You must be registered and logged in to see this link.]
avatar
Le Grimacier
Head of Lore

Posts : 250
Join date : 2012-02-22
Location : Elsweyr, where else?

View user profile

Back to top Go down

Re: Kill Quests

Post by Ryu Hayabusa on Mon 27 Feb 2012, 6:29 pm

That's the point, we are ONLY using predetermined paths for these things. I doubt we could get them to jump but we could at least get them to run from us. I believe we should include some random generic NPC's to fill the city streets. Not like a thousand but enough so that you aren't the only person going down all those creepy streets. Just enough to avoid conflicts between them.

_________________________
Let me guess, someone stole your CS?

I'm a bad-ass ninja. I swear. I got this.

When someone says I got this, you feel so safe don't you? ...Me neither!
avatar
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 21
Location : Building Elsweyr

View user profile http://projectoutreach.4umer.com

Back to top Go down

Re: Kill Quests

Post by pROvAK on Mon 27 Feb 2012, 8:56 pm

That what I was starting to realize. It's near impossible to make an advanced AI in Morrowind, to get them to jump, or hide from you. Either way, I want to introduce something new.

_________________________
I don't suffer from insanity. I enjoy every minute of it.
avatar
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 20
Location : Riverhold

View user profile http://projectoutreach.4umer.com

Back to top Go down

Re: Kill Quests

Post by Ryu Hayabusa on Mon 27 Feb 2012, 9:45 pm

Maybe the runner could run away (they could have a speed of 100-105 so you can't prematurely catch them) and hide in an alley until you approach.

_________________________
Let me guess, someone stole your CS?

I'm a bad-ass ninja. I swear. I got this.

When someone says I got this, you feel so safe don't you? ...Me neither!
avatar
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 21
Location : Building Elsweyr

View user profile http://projectoutreach.4umer.com

Back to top Go down

Re: Kill Quests

Post by pROvAK on Mon 27 Feb 2012, 9:50 pm

That would work. I would like to also make some sort of way so that the enemies don'y just stand and fight; they need to do something, like go rest, or go find an accomplice or something.

_________________________
I don't suffer from insanity. I enjoy every minute of it.
avatar
pROvAK
Head of Literature

Posts : 394
Join date : 2012-02-06
Age : 20
Location : Riverhold

View user profile http://projectoutreach.4umer.com

Back to top Go down

Re: Kill Quests

Post by Ryu Hayabusa on Mon 27 Feb 2012, 10:17 pm

That would be hard to do. They might be able to be told to run and use that healing potion when their health gets so low.

_________________________
Let me guess, someone stole your CS?

I'm a bad-ass ninja. I swear. I got this.

When someone says I got this, you feel so safe don't you? ...Me neither!
avatar
Ryu Hayabusa
Admin

Posts : 678
Join date : 2011-12-08
Age : 21
Location : Building Elsweyr

View user profile http://projectoutreach.4umer.com

Back to top Go down

Re: Kill Quests

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum