Desert Land Textures

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Desert Land Textures

Post by pROvAK on Wed 15 Feb 2012, 8:55 am

So here's my Desert textures for Elsweyr. Lots of sand, dirt, and cracked dirt. All in .dds format. Seamless, and they fit Elsweyr perfectly. I'll get some rock textures in sometime soon also. We will probably add some more desert textures also, because the desert is one of the largest places. This will be interesting.
mediafire.com ?2btph3gut1b6j18

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Re: Desert Land Textures

Post by Ryu Hayabusa on Wed 15 Feb 2012, 8:58 am

So who made these?
They are available for use right?

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Textures

Post by pROvAK on Wed 15 Feb 2012, 9:02 am

I found them on a free texture site and edited them for better fit , and converted to .dds. They are available for use.

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Re: Desert Land Textures

Post by Ryu Hayabusa on Wed 15 Feb 2012, 9:07 am

Excellent. Now we need rocks. Some extremely large rocks too so I can make a canyon. Yeah I wanna canyon in the sample work. It adds mystery and Immersion.

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Textures

Post by pROvAK on Wed 15 Feb 2012, 9:08 am

Alright, i'll get them together.

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Re: Desert Land Textures

Post by Rattfink333 on Thu 19 Apr 2012, 9:38 pm



these are some retextures i did of ndibs cliff resource. I also have some other desert resources inculding resource downgrades of the dune 3 set from the oblivion elsweyr mod on my hd.

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Re: Desert Land Textures

Post by Ryu Hayabusa on Thu 19 Apr 2012, 10:00 pm

We have the entire Desert Architectural Resource if that's what you mean. And I like those cliffs. A lot. You are awesome with textures. I...used to be... Sad

I noticed one anomaly...is that a seam? It looks like one but...is it?

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Re: Desert Land Textures

Post by Rattfink333 on Fri 20 Apr 2012, 12:52 am

www 4shared com/archive/_c7drFeG/ndib_cliffs_retex.html?refurl=d1url

here they are ndibs cliff aren't perfect. but even shotn uses a modified version of them. UV editing to remove any seams is a bit beyond me right now. but they look good as is.

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Re: Desert Land Textures

Post by Ryu Hayabusa on Fri 20 Apr 2012, 12:54 am

At least they could be placeholders for when we do edit the uv. I suck at that stuff now...I can't even relearn. Thanks btw.

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