desert landscapes

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desert landscapes

Post by Rattfink333 on Sat 16 Jun 2012, 11:40 am

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national geographic gallery. as i find more stuff i'll add it.
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Re: desert landscapes

Post by pROvAK on Sat 16 Jun 2012, 6:31 pm

Some of those pictures seem more rocky than Elsweyr is. Assuming Elsweyr is made up of mostly sand, that is.

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Re: desert landscapes

Post by Ryu Hayabusa on Sat 16 Jun 2012, 6:43 pm

Elsweyr is really not all sand. It is presumably more similar to these pictures.

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Re: desert landscapes

Post by Rattfink333 on Sun 17 Jun 2012, 1:12 am

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yucca plant. I remember seeing these all over in the high deserts of the southwest.
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Re: desert landscapes

Post by pROvAK on Sun 17 Jun 2012, 1:32 pm

Looks very Elsweyr-ish. Add that to the list of stuff to model Grim. Smile

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Re: desert landscapes

Post by The Khan on Mon 18 Jun 2012, 9:13 am

Hmm, that sounds a bit harsh. Forget what he said, listen to this. May you please make this for the mod Grim, it looks "very Elsweyr-ish" and we think it would fit very nicely in the mod. There.

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Re: desert landscapes

Post by Le Grimacier on Mon 18 Jun 2012, 1:31 pm

This make me think Raw Salt could be an ingredient for alchemy too. Or making a place where moon-sugar is collected from Pellitine and distributed all around Anequina. Some of the moon-sugar could be blown when there is wind, making animals and khajiits crazy and creating hallucinations or disceases.

Fallout New Vegas could be a good source of inspiration (without the post-apocalyptic stuff, of course). I think it could fit for making a region (badlands?) between the forests of Pellitine and the sand desert of Anequina.
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Re: desert landscapes

Post by Ryu Hayabusa on Mon 18 Jun 2012, 5:09 pm

The awesome sand storm areas of FNV make me think of Elsweyr.

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Re: desert landscapes

Post by Le Grimacier on Tue 26 Jun 2012, 4:39 pm

It's an activator which appear at certain time of the day. There isn't weather changes in FNV so they use it to simulate a sand storm on particular areas. We could use the same system for the desert because morrowind engine doesn't support new weathers.
There is also dust devils made with particles.

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Re: desert landscapes

Post by Ryu Hayabusa on Wed 27 Jun 2012, 5:21 am

I hoped so. I figured that we could do that. It will be so nice when we get that far.

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Re: desert landscapes

Post by pROvAK on Wed 27 Jun 2012, 9:45 pm

Dust devils seems very logical for this, as is in Fallout 3, and New Vegas.

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