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Misc Textures and Models

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Post by pROvAK Sun 11 Mar 2012, 1:36 am

I have found a good map that would be interesting to have in Outreach. I have permissions, and is ready to be transferred into a model.
https://servimg.com/view/17252086/16]Misc Textures and Models Politi10[/url]
I may remove the "Old" in Morrowind.
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Post by Ryu Hayabusa Sun 11 Mar 2012, 2:48 am

The only problem is the Elsweyr border. Thia could just be a old random old map..
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Post by pROvAK Sun 11 Mar 2012, 2:50 am

This is brand new. I don't see what you mean by problem with border...
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Post by Le Grimacier Sun 11 Mar 2012, 7:15 am

The problem it's a map from the 4th Era. You can see where the Ministry of Truth crashed and there isn't Solstheim. And Elsweyr is included in the Aldmeri Dominion.
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Post by SGMonkey Sun 11 Mar 2012, 8:19 am

Yep, as Le Grimacier said, wouldn't really make sense to use it. Also its not very fitting shape wise either.

I actually started making maps for all the provinces as a bit of a laugh to begin with but they started lookin sorta ok
http://dl.dropbox.com/u/22925394/Morrowind/SKTESV%20TEA%20STAIN%20MAP%20FIRST.jpg

If i ever finish them all I will be happy to let you guys use it if you want it.

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Post by pROvAK Sun 11 Mar 2012, 10:50 am

I was thinking about having a model like this, not specificly this one. I am just experimenting with models and I want to make a map. And SGM, that would be good if we could use your stuff, and not my noob experiments. Smile
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Post by Ryu Hayabusa Sun 11 Mar 2012, 12:35 pm

I think a good map would be based off of a picture of SGMonkey's lands. Or based off of the map he used. That way it would be accurate and viable. An ingame map would be useful at least until someone makes the map able to move across tamriel. I personally can't stand trying to traverse tamriel rebuilt without the code patch.
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Post by pROvAK Sun 11 Mar 2012, 1:17 pm

I didn't mean a map that is used for navigating, I meant just as a model, a decoration.
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Post by Ryu Hayabusa Sun 11 Mar 2012, 5:23 pm

Yeah, well as they said, it's from the 4th era. You had a good idea, you just rushed with it instead of making sure the map was correct. It would have happened to me too...don't worry.
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Post by Rattfink333 Thu 19 Apr 2012, 10:42 pm

Misc Textures and Models Screen15
this is a retexed fountain from mjy's resources pack. can toss it your way if you want it.
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Post by Ryu Hayabusa Thu 19 Apr 2012, 11:06 pm

Whoa, that's nice...Grim, does this look useable to you? I like it. Retexes of resources are something I never thought of.
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Post by Le Grimacier Fri 20 Apr 2012, 6:14 am

What would be a resort city without a fountain? Very Happy
But you'll probably need to smooth a little the edges to fit our standard, especially at the base. The color scheme seems good but the texture need to be more detailled. It looks a little too plain for me, as if made from a single block.
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Post by Ryu Hayabusa Fri 20 Apr 2012, 8:42 am

Hmm. I have a fountain from the DAR but It doesn't seem as detailed. I thought the texture was a bit bland as well but we could do that in spare time, yes?
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Post by Rattfink333 Sat 26 May 2012, 10:46 am

Is there any way we can get a moonsugar plant model. I'd figure it would look like sugar cane. But with a different look to the leaf. Probably need this made from scratch. 3 versions at least.
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Post by pROvAK Sat 26 May 2012, 1:00 pm

That sounds like a good idea. I think I may have a mesh for that somewhere, I will try to bring it up.
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Post by Ryu Hayabusa Sat 26 May 2012, 3:29 pm

I will put up a concept for it soon. I had one I should have put up before.
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Post by Rattfink333 Sat 26 May 2012, 7:17 pm

i was also thinking our jungle should be triple canopy. And we will need some large underbrush meshes. to break up LOS(length of sight). Also lots of vine meshes that can be put around trees. and worked from the branches into the ground. I really think it should be hard to see far in the jungle. We might have to give the jungles their own regional weather to keep it foggier/more humid in them.
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Post by pROvAK Sat 26 May 2012, 7:57 pm

Couldn't have had a better vision. It sounds perfect.
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Post by Ryu Hayabusa Sat 26 May 2012, 9:02 pm

Small animals, atmospheric noise.
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Post by pROvAK Fri 01 Jun 2012, 12:39 pm

birds. I think we need more bird meshes. And to get them to fly in flocks would be difficult, but amazing.
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Post by Le Grimacier Sun 03 Jun 2012, 1:48 pm

The base terrain could be made like the Grazeland. With just some heights to break the LOS.
We could probably make two types of jungle. The Tenmar Forest near the south coast and another one along the Topal Bay where sugar canes grow.
The Tenmar forest could be wild with thick and tall trees, wines and lianas and the other will be more "civilized" with clean paths, roads and farms.

I don't know if it's possible but maybe we can do birds in flocks who flee when the player is near or fly randomly (when the player is able to see them) as if they have been disturbed by a predator. Made them with no collision and the player won't be able to shoot them. He'll think that he missed them.
Or snakes who disappear swiftly in the vegetation!
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Post by Rattfink333 Tue 07 May 2013, 2:01 pm

link
some new containers to look at
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Post by Rattfink333 Tue 07 May 2013, 4:03 pm

and kiteflyer has some new tools out

link
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Post by Ryu Hayabusa Fri 10 May 2013, 3:46 pm

Interesting...
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Post by Rattfink333 Sat 11 May 2013, 1:23 pm

A CARRAIGE!

link
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